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We live in the online age, where communication mostly involves typing. Partially for this reason, the controversial Common Core requirements in the United States do not mention cursive handwriting.
Still,, from California to Tennessee. School systems all over the world are similarly clinging to the past, in the form of loopy letters. The problem: time kids spend learning to write curvy, connected words, is time kids could be spending Flappy Bird has flown off beyond the digital horizon. But its simplicity continues to inspire. Thanks to Code.org, anyone can design their own Flappy Bird game in 20 minutes. And any number of other Crayon drawings still have their place, but technology is no longer only the future.
Tomorrow's world is today.Which are the creative technology tasks we should encourage children to take up? Maybe, these five. They’ll need in our increasingly connected world. If we’re going to add skills to the curriculum – and we should – something has to go. It might as well be the skill most people never use.
Oct 24, 2017. Free software to help aspiring novelists plan their work, block out distractions and commit their ideas to the page. Download this app from Microsoft Store for Windows 10, Windows 8.1. See screenshots, read the latest customer reviews, and compare ratings for Alphabets Writing. It becomes delightfully distraction-free way for kids to learn the letter and its name. Kids can tap on the icon to verify that they've learned the names correctly.
Hardly Anyone Uses Cursive Cursive should be allowed to die. In fact, it’s already dying, despite having been taught for decades. – Almost everyone reading this article was taught cursive in school, but most of you don’t use it. “Much of our communication is done on a keyboard, and the rest is done with print,”, assistant professor of education at The Univeristy of Southern California. “While both research and common sense indicate students should be taught some form of penmanship, there is simply no need to teach students both print and cursive.”.
There’s only so much time in the day, and which skills we decide to teach has a dramatic impact on the lives of students. Does it really make sense to prioritize an obsolete ability? It’s Not About The Extra Benefits Learning cursive does offer some benefits: it helps develop fine motor skills, for example, and stimulates certain regions of the brain. You could make similar arguments about almost anything. Playing the original Super Mario Bros helps develop fine motor skills, for example, but requiring school children to play that game 15 minutes a day would be an (admittedly awesome) waste of time. If cursive is taught, it should be taught not as an essential life skill but as an art – like calligraphy – or as an interesting relic of the past. Modern people don’t use it, and education systems should stop pretending they do.
Bad Reasons To Learn Useless Skills Cards on the table: penmanship was my least favourite class as a kid (with the possible exception of math). I shudder to think of the time I spent learning cursive: 15 minutes of schooling, every day. It’s a staggering waste – but even worse, in retrospect, were the reasons my teachers said it was important. “You’re going to use this every day,” I was told. That prediction didn’t turn out, but I’m not bitter about learning multiplication tables – I use that skill multiple times every day.
So while I hated both penmenship and math class, I’m not upset about multiplication tabels. The problem with cursive is I never use it. Surveys show most adults feel the same way. Typing is faster, and print is fast enough when you happen to need to use paper (and it’s increasingly possible to Paperless – a term that is used quite often now days. But what does it mean?
And to what extent does it apply? Certainly we all still use paper to some degree despite the advancements.). Education Should Focus On The Future Just because you learned something in school doesn’t mean your kids should: the world is changing, quickly. And while, it’s safe to say the future won’t involve a lot of cursive handwriting (unless some kind of disaster sends us back to 14th-century technology, in which case handwriting will be the least of our problems). There’s only so many hours in a day, so it’s important education systems prioritize. Every hour spent learning an obsolete skill like cursive is time they’re not It can take years of dedicated work to become a truly good programmer; so is there a way to choose the right language to start from today, in order to get hired tomorrow?, or other essential life-skills like Since your smartphone is always with you, it’s a great resource for monitoring your budget, calculating interest or finding coupons.
I’m not an education expert, but I don’t think the politicians mandating cursive writing are either. Having said that, I’d love to hear what you think: is cursive obsolete? What should schools be teaching instead? Let’s discuss this below, and know that it’s perfectly possible I’m wrong about this (I’m wrong about a lot of things).
's (left) and 's (right) are commercially successful tablets. A tablet computer, commonly shortened to tablet, is a portable, typically with a and display processing, and a in a single thin, flat package. Tablets, being computers, do what other do, but lack some capabilities that others have. Tablets typically have other I/O capabilities that suit them to their usual tasks. These may include front-facing or rear-facing, a,,,,,, and an, so images on screens are displayed upright, or to sense velocity. Some have a,,. Most tablets use, and some can also use, for.
Tablets can run various software known as; most basic apps (such as camera, photos, web browser, voice/video, emails, text messages, maps, weather, calendar, contacts, notes,,, etc.) come pre-installed with the system. Others may be installed online from an. The touchscreen display uses by finger or stylus to replace the, and of larger computers. On the sides of the device,, volume buttons (to control the sound emitted by the speakers), a, and a will be present. Devices may have a touchscreen home button (takes user to the starting user interface) at the bottom of the screen, or a physical home button or multiple buttons may be included below the touchscreen. Some tablets have a feature, which may be used for a more vibrant experience in games, or for notifications. Tablets may be able to place and receive voice/video using on Wi-Fi or cellular networks.
Tablets largely resemble modern, the only differences being that tablets are relatively larger than smartphones, with screens 8 inches (20 cm) or larger, measured diagonally, and may not support access to a. Portable computers can be classified according to the presence and physical appearance of keyboards. Slates and booklets do not have a physical keyboard, and usually accept text and other input by use of a shown on a touchscreen-enabled display. Hybrids, convertibles, and all have physical keyboards (although these are usually concealable or detachable), yet they typically also make use of virtual keyboards.
Some 2-in-1s have processors and operating systems like a full, whilst having the flexibility of being used as a tablet. Most tablets can use separate keyboards connected using. The format was conceptualized in the mid-20th century ( depicted fictional tablets in the 1968 film ) and prototyped and developed in the last two decades of that century. In April 2010, released the, the first mass-market tablet to achieve widespread popularity. Thereafter in the 2010s, tablets rapidly rose in ubiquity and became a large product category used for personal, educational and workplace applications. Wireless tablet device portrayed in the movie (1968) The tablet computer and its associated operating system began with the development of. Electrical devices with on a flat existed as early as 1888 with the, which used a sheet of paper as display and a pen attached to.
Throughout the 20th century devices with these characteristics have been imagined and created whether as,,. In addition to many academic and research systems, several companies released commercial products in the 1980s, with various input/output types tried out: Fictional and prototype tablets [ ] Tablet computers appeared in a number of works of in the second half of the; all helped to promote and disseminate the concept to a wider audience. Examples include: • described a Calculator Pad in his novel (1951) • described the Opton in his novel (1961) • Numerous similar devices were depicted in 's 1966 • 's NewsPad was depicted in 's film (1968) • Douglas Adams described a tablet computer in and the associated (1978) • The sci-fi TV series featured tablet computers which were designated as. • A device more powerful than today's tablets appeared briefly in (1974). • The franchise features 'datapads', first described in print in 1991's and depicted on screen in 1999's. Additionally, real-life projects either proposed or created tablet computers, such as: • In 1968, computer scientist envisioned a KiddiComp; he developed and described the concept as a in his proposal, A personal computer for children of all ages (1972), which outlines functionality similar to that supplied via a computer, or (in some of its other incarnations) a tablet or slate computer, with the exception of near eternal battery life. Adults could also use a Dynabook, but the was children.
• In 1979, the idea of a tablet that could detect an external force applied to one point on the screen was patented in Japan by a team at consisting of Masao Hotta, Yoshikazu Miyamoto, Norio Yokozawa and Yoshimitsu Oshima, who later received a US patent for their idea. • In 1992, showed developers the Stylus, later renamed ST-Pad. The ST-Pad was based on the TOS/GEM Platform and prototyped early. 's company Momentus demonstrated in the same time a failed x86 based Pen Computer with its own.
• In 1994, the initiated the project, inspired by Clarke and Kubrick's fictional work. Developed and delivered an -based touch screen tablet computer for this program, branding it the 'NewsPad'; the project ended in 1997. Apple's first produced tablet, released in 1993. Following earlier tablet computer products such as the PenPad, and the CIC Handwriter, in September 1989, released the first commercially successful tablet computer, the. The GRiDPad was manufactured by South Korean company, modified from the Samsung PenMaster, a prototype that was not commercially distributed.
All three products were based on extended versions of the operating system. In 1992, IBM announced (in April) and shipped to developers (in October) the 2521 ThinkPad, which ran the 's. Also based on PenPoint was AT&T's from 1993, which ran on AT&T's own hardware, including their own CPU. Apple Computer launched the personal digital assistant in 1993.
It utilised Apple's own new, initially running on hardware manufactured by Motorola and incorporating an CPU, that Apple had specifically co-developed with. The operating system and platform design were later licensed to and, who went on to manufacture their own variants. In 1996, released the first of the based touch and stylus based PDA, the touch based devices initially incorporating a (68000) CPU. Also in 1996 Fujitsu released the Stylistic 1000 tablet format PC, running Microsoft Windows 95, on a 100 MHz AMD486 DX4 CPU, with 8 MB RAM offering stylus input, with the option of connecting a conventional Keyboard and mouse. Intel announced a processor-based touchscreen tablet computer in 1999, under the name WebPAD. It was later re-branded as the 'Intel Web Tablet'. In 2000, Norwegian company Screen Media AS and the German company Dosch & Amand Gmbh released the ' FreePad'.
It was based on Linux and used the. Was provided by DMAP, only available in Europe and provided up to 10Mbit/s. The device had 16 MB storage, 32 MB of RAM and x86 compatible 166 MHz 'Geode'-Microcontroller. The screen was 10.4' or 12.1' and was touch sensitive. It had slots for SIM cards to enable support of television set-up box.
FreePad were sold in Norway and the Middle East; but the company was dissolved in 2003. A Lifebook tablet running, released in 2003 In April 2000, launched the 2000, utilizing their touch capable operating system.
The devices were manufactured by several manufacturers, based on a mix of:,,, and hardware. In 2002, Microsoft attempted to define the as a mobile computer for field work in business, though their devices failed, mainly due to pricing and decisions that limited them to their original purpose - such as the existing devices being too heavy to be held with one hand for extended periods, and having legacy applications created for desktop interfaces and not well adapted to the slate format. Had plans for an tablet since before 2000.
An early model was test manufactured in 2001, the Nokia M510, which was running on and featuring an browser, speakers and a 10-inch 800×600 screen, but it was not released because of fears that the market was not ready for it. In 2005, Nokia finally released the first of its range, the.
These tablets now ran a based Linux OS called. Nokia used the term internet tablet to refer to a portable that focused on Internet use and media consumption, in the range between a (PDA) and an (UMPC). They made two mobile phones, the N900 that runs Maemo, and N9 that run Meego. Before the release of iPad, Axiotron introduced an aftermarket, heavily modified Apple called, a -based tablet computer.
The Modbook uses Apple's for handwriting and gesture recognition, and uses digitization hardware from. To get Mac OS X to talk to the digitizer on the integrated tablet, the Modbook was supplied with a third-party driver. Android was the first of the 2000s-era dominating platforms for tablet computers to reach the market. In 2008, the first plans for Android-based tablets appeared. The first products were released in 2009.
Among them was the Archos 5, a pocket-sized model with a 5-inch, that was first released with a proprietary operating system and later (in 2009) released with Android 1.4. The Camangi WebStation was released in Q2 2009.
The first tablet appeared late 2009 and was made by ICD for. This unit was called the Ultra, but a version called Vega was released around the same time.
Ultra had a 7-inch display while Vega's was 15 inches. Many more products followed in 2010. Several manufacturers waited for, specifically adapted for use with tablets, which debuted in February 2011.
Modern tablets [ ] is often credited for defining a new class of consumer device with the, which shaped the commercial market for tablets in the following years, and was the most successful tablet at the time of its release. IPads and competing devices were tested by the US military in 2011 and cleared for secure use in 2013. Its debut in 2010 pushed tablets into the mainstream. And others followed, continuing the trends towards the features listed above. In March 2012, reported that 31% of U.S. Internet users owned a tablet, used mainly for viewing published content such as video and news. The top-selling line of devices was Apple's with 100 million sold between its release in April 2010 and mid-October 2012, but iPad (number of units) dropped to 36% in 2013 with tablets climbing to 62%.
Android tablet sales volume was 121 million devices, plus 52 million, between 2012 and 2013 respectively. Individual brands of Android operating system devices or compatibles follow iPad with Amazon's with 7 million, and Barnes & Noble's with 5 million. As of February 2014, 83% of mobile app developers were targeting tablets, but 93% of developers were targeting smartphones. By 2014 around 23% of B2B companies were said to have deployed tablets for sales-related activities, according to a survey report by Corporate Visions. The iPad holds majority use in North America, Western Europe, Japan, Australia, and most of the Americas. Android tablets are more popular in most of Asia (China and Russia an exception), Africa and Eastern Europe.
In 2015 tablet sales did not increase. Apple remained the largest seller but its market share declined below 25%. Vice president Gary Riding said early in 2016 that tablets were only doing well among those using them for work.
Newer models were more expensive and designed for a keyboard and stylus, which reflected the changing uses. As of early 2016, Android reigns over the market with 65%.
Apple takes the number 2 spot with 26%, and Windows take a distant third with the remaining 9%. In late 2017, the will receive the update, that will add the ability to run multiple windows, drag and drop from one app to another, and browse a user's files. Nvidia, notable gaming tablet Tablets can be loosely grouped into several categories, by physical size, operating system installed, input/output technology and usage.
Slate [ ] A slate's size may vary, starting from 6 inches (approximately 15 cm). Some models in the larger than 10-inch category include the at 12.2 inches, the Toshiba Excite at 13.3 inches and the Dell XPS 18 at 18.4 inches. As of March 2013, the thinnest tablet on the market was the at only 0.27 inches (6.9 mm) thick. On 9 September 2015, Apple released the with a 12.9 inches (33 cm) screen size, larger than the regular. Mini tablet [ ] Mini tablets are smaller and lighter than standard slates, with a typical screen size between 7–8 inches (18–20 cm). The first successful ones were introduced by (), (), and (7-inch ) in 2011, and by (the ) in 2012. They work the same as larger tablets, however with lower specifications when compared to the larger tablets.
On September 14, 2012, Amazon released an upgraded version of the Kindle Fire, called the, with higher resolution and more features compared with the original Kindle Fire, though it remained 7 inches. In October 2012, Apple released the with a 7.9 inch screen size, about 2 inches smaller than the regular, but less powerful than the then current. On July 24, 2013, Google released an upgraded version of the, with FHD display, dual cameras, stereo speakers, more color accuracy, performance improvement, built-in, and a variant with 4G LTE support for AT&T, T-Mobile, and Verizon. In September 2013, Amazon further updated the Fire tablet with the. In November 2013, Apple released the, which remained at 7.9 inches and nearly matched the hardware of the.
Main article: and tablets are similar devices, the differences being size, with smartphones typically having smaller screens, and most tablets lacking capabilities. Since 2010, crossover touch-screen smartphones with screens larger than 5-inches have been released. That size is generally considered larger than a traditional, creating a hybrid category called a by and other publications. Phablet is a of phone and tablet. At the time of the introduction of the first phablets, screens of 5.3 to 5.5 inches defined them, but as of 2017 screen sizes up to 5.5 inches are considered mainstream. Examples of phablets (2017, exceeding 5.5 inches) are the (newer models with 5.7 inch), the / (5.7 inch), the [6 i], the (5.9 inch), or the Huawei Honor (MediaPad) X2 (7 inch). Convertible, hybrid, 2-in-1 [ ].
Main article: Convertibles and hybrids are also crossover devices, featuring traits of both tablets and laptops. Convertibles have a chassis design allowing to conceal the keyboard, for example folding it behind the chassis. Hybrids' keyboards can be completely detached even when the device is running. 2-in-1s can have either the convertible or hybrid form, dubbed 2-in-1 convertibles and 2-in-1 detachables respectively, but distinct by support of desktop, such as. When traditional tablets are primarily used as a devices, 2-in-1s capable of both that and a. For this reason they are often dubbed as a laptop. 2-in-1s have typical laptop -ports, such as and.
They may run a desktop operating system, like, and can connect to a number of traditional and external displays. -series devices, which run variants of OS, are example of hybrids. The with an optional detachable keyboard and a stylus is a prominent example of a modern hybrid.
Microsoft's -series devices and exemplify 2-in-1 detachables, whereas -series computers are notable 2-in-1 convertibles. Gaming tablet [ ] Some tablets are modified by adding physical buttons such as and thumb sticks for better gaming experience combined with the and all other features of a typical tablet computer. Most of these tablets are targeted to run native OS games and games. 's, with a 8 inches (200 mm) display, and running, is an example. It runs Android games purchased from store.
Can also be to the tablet from computers with some higher end models of Nvidia-powered. The console is a gaming tablet. Booklet [ ] Booklets are tablet computers with a design that can fold like a laptop. Examples include the, which was discontinued in 2010, the (which was considered a flop), and the W100. Customized business tablet [ ] Customized business tablets are built specifically for a business customer's particular needs from a hardware and software perspective, and delivered in a transaction.
For example, in hardware, a transportation company may find that the consumer-grade module in an tablet provides insufficient accuracy, so a tablet can be customized and embedded with a professional-grade antenna to provide a better GPS signal. Such tablets may also be for field use. For a software example, the same transportation company might remove certain software functions in the Android system, such as the internet browser, to reduce costs from unnecessary cellular network data consumption of an employee, and add custom package management software. Other applications may call for a and other special hardware and software. See also: Two major architectures dominate the tablet market, ' and Intel's and AMD's. Intel's x86, including has powered the 'IBM compatible' PC since 1981 and Apple's Macintosh computers since 2006.
The CPUs have been incorporated into tablet PCs over the years and generally offer greater performance along with the ability to run full versions of Microsoft, along with Windows desktop and enterprise applications. Non-Windows based x86 tablets include the. Intel announced plans to enter the tablet market with its in 2010. In October 2013, Intel's foundry operation announced plans to build FPGA-based quad cores for ARM and x86 processors. ARM has been the CPU architecture of choice for manufacturers of smartphones (95% ARM), PDAs, digital cameras (80% ARM),, DSL routers, smart televisions (70% ARM), storage devices and tablet computers (95% ARM). [ ] This dominance began with the release of the mobile-focused and comparatively power-efficient 32-bit ARM610 processor originally designed for the in 1993 and ARM3-using Acorn A4 laptop in 1992.
The chip was adopted by Psion, Palm and Nokia for PDAs and later smartphones, camera phones, cameras, etc. ARM's licensing model supported this success by allowing device manufacturers to license, alter and fabricate custom SoC derivatives tailored to their own products. This has helped manufacturers extend battery life and shrink component count along with the size of devices.
The multiple licensees ensured that multiple fabricators could supply near-identical products, while encouraging price competition. This forced unit prices down to a fraction of their x86 equivalents. The architecture has historically had limited support from Microsoft, with only available, but with the 2012 release of Windows 8, Microsoft announced additional support for the architecture, shipping their own ARM-based tablet computer, branded the, as well as an x86-64 Intel Core i5 variant branded as Microsoft Surface Pro. Intel tablet chip sales were 1 million units in 2012, and 12 million units in 2013. Intel chairman Andy Bryant has stated that its 2014 goal is to quadruple its tablet chip sales to 40 million units by the end of that year, as an investment for 2015. Demonstrating A key component among tablet computers is touch input on a (LCD). This allows the user to navigate easily and type with a on the screen or press other icons on the screen to open apps or files.
The first tablet to do this was the by; the tablet featured both a, a pen-like tool to aid with precision in a touchscreen device as well as an on-screen keyboard. The system must respond to on-screen touches rather than clicks of a keyboard or mouse. This operation makes precise use of our. Touchscreens usually come in one of two forms: • are passive and respond to pressure on the screen.
They allow a high level of, useful in emulating a (as is common in tablet computers) but may require calibration. Because of the high resolution, a stylus or fingernail is often used. Stylus-oriented systems are less suited to. • tend to be less accurate, but more responsive than resistive devices. Because they require a conductive material, such as a finger tip, for input, they are not common among stylus-oriented devices, but are prominent on consumer devices. Most finger-driven capacitive screens do not currently support pressure input (except for the and later models), but some tablets use a pressure-sensitive stylus. • Some tablets can recognize individual palms, while some professional-grade tablets use pressure-sensitive films, such as those on.
Some capacitive touch-screens can detect the size of the touched area and the pressure used. Since mid-2010s, most tablets use with, unlike earlier devices which users needed styluses in order to perform inputs.
Handwriting recognition [ ]. Main article: Android is a -based that Google offers as under the.
It is designed primarily for mobile devices such as and tablet computers. Android supports low-cost systems and others. Many such systems were announced in 2010.
Vendors such as Motorola and Lenovo delayed deployment of their tablets until after 2011, when Android was reworked to include more tablet features. Android 3.0 (Honeycomb) and later versions support larger screen sizes, mainly tablets, and have access to the service. Android includes operating system, and key applications.
Other vendors sell customized Android tablets, such as and, which are used to consume and provide their own app store, rather than using the larger system, thereby fragmenting the Android market. Hardware makers that have shipped Android tablets include Acer, Asus, Lenovo, Samsung, Sony, and Toshiba. Additionally, Google introduced the and tablets in 2012.
Main articles: and The iPad runs on, which was created for the and. Although built on the same underlying implementation as MacOS, its user interface is radically different. IOS is designed for fingers and has none of the features that required a stylus on earlier tablets.
Apple introduced gestures, such as moving two fingers apart or together to zoom in or out, also known as 'pinch to zoom'. IOS is built for the. Windows [ ] Following for Windows 3.1 in 1991, Microsoft supported tablets running Windows XP under the name. Microsoft Tablet PCs were pen-based, fully functional with handwriting and voice recognition functionality. Provided pen support.
Tablet support was added to both Home and Business versions of and. Tablets running Windows could use the touchscreen for mouse input, hand writing recognition and gesture support. Following Tablet PC, Microsoft announced the initiative in 2006 which brought Windows tablets to a smaller, touch-centric form factor. In 2008, Microsoft showed a prototype of a two-screen tablet called, but cancelled the project. In 2012, Microsoft released, which features significant changes to various aspects of the operating system's user interface and platform which are designed for touch-based devices such as tablets. The operating system also introduced an and a new style of application optimized primarily for use on tablets. Microsoft also introduced, an edition of Windows 8 for use on ARM-based devices.
The launch of Windows 8 and RT was accompanied by the release of devices with the two operating systems by various manufacturers (including Microsoft themselves, with the release of ), such as slate tablets, hybrids, and convertibles. Windows RT was discontinued in 2014. Even not, the 2 programs, and Yoga Pro series were not discontinued because of the accessories. Released in July 2015, Windows 10 introduces what Microsoft described as '; expanding on, these apps can be designed to run across multiple Microsoft product families with nearly identical code—including, tablets,,,, and. The Windows user interface was revised to handle transitions between a mouse-oriented interface and a -optimized interface based on available input devices—particularly on; both interfaces include an updated which incorporates elements of Windows 7's traditional Start menu with the tiles of Windows 8. Main article: Ubuntu Touch [ ] Ubuntu uses the.
Hinted that would be available on tablets by 2014. In February 2016 there was a commercial release of an Ubuntu tablet. Was the first to offer a hybrid digitizer / touch device running openSUSE Linux. Hybrid OS operation [ ] Several hardware companies have built hybrid devices with the possibility to work with both the Windows 10 and Android operating systems. Discontinued operating systems [ ] BlackBerry Tablet OS [ ] The is a tablet computer announced in September 2010 that runs the. The OS is based on the system that acquired in early 2010.
The BlackBerry PlayBook was officially released to US and Canadian consumers on April 19, 2011. As of 2014, Playbook is not available on sale on any Blackberry websites. Firefox OS [ ]. The Nokia entered the tablet space in May 2005 with the running, a Debian-based Linux distribution custom-made for their line. The product line continued with the.
The and layer, named, was an early instance of a for generic computing in a tablet device intended for internet consumption. But Nokia didn't commit to it as their only platform for their future mobile devices and the project competed against other in-house platforms and later replaced it with the. Following the launch of the, Intel started the initiative, which took the same hardware and combined it with a tabletized Linux configuration.
Intel co-developed the lightweight (mobile Linux) operating system following the successful launch of the Atom CPU series on netbooks. Was a Linux-based operating system developed by and that supports netbooks and smartphones/tablets.
In 2010, Nokia and Intel combined the Maemo and Moblin projects to form MeeGo. The first tablet using MeeGo is the launched September 2010 in Germany. The WeTab uses an extended version of the MeeGo operating system called WeTab OS. WeTab OS adds runtimes for Android and and provides a proprietary user interface optimized for the WeTab device. On September 27, 2011 the announced that MeeGo would be replaced in 2012. Application store [ ]. See also: that do not come pre-installed with the system are supplied through.
These sources, known as ', provide centralized catalogs of software and allow 'one click' on-device software purchasing, installation and updates. Mobile device suppliers may adopt a approach, wherein the supplier controls what software applications (') are available. Are restricted to approved software developers. This can be used to reduce the impact of, provide software with an approved, control application quality and exclude competing vendors. Apple, Google, Amazon, Microsoft and all adopted the strategy.
B&N originally allowed arbitrary apps to be installed, but, in December 2011, excluded third parties. Apple and IBM have agreed to cooperate in IBM-developed applications for iPads and iPhones in enterprise-level accounts. Proponents of open source software say that it violates the spirit of personal control that traditional personal computers have always provided.
Sales [ ] Around 2010, tablet use by businesses jumped, as business have started to use them for conferences, events, and trade shows. In 2012, Intel reported that their tablet program improved productivity for about 19,000 of their employees by an average of 57 minutes a day. In October 2012, display screen shipments for tablets began surpassing shipments for laptop display screens. Tablets are increasingly used in the to look at, field documentation and other relevant information on the device instead of carrying around large amounts of paper. As of the beginning of 2014, 44% of US online consumers own tablets, a significant jump from 5% in 2011. Tablet use has also become increasingly common among children. A 2014 survey found that mobiles were the most frequently used object for play among American children under the age of 12.
Mobiles were used more often in play than video game consoles, board games, puzzles, play vehicles, blocks and dolls/action figures. Despite this, the majority of parents said that a mobile was 'never' or only 'sometimes' a toy.
As of 2014, nearly two-thirds of American 2- to 10-year-olds have access to a tablet. The large use of tablets by adults is as a personal internet-connected TV. A 2015 study found that a third of children under five have their own tablet device.
While Android tablets sell more units than iPad, the of iPads is about 65% as of the middle of 2015. Unit sales – global tablet market 2010 2011 2012 2013 2014 Units (million) 17.6 60.0 116.3 195.4 216.0 Growth (%) - 240.9 93.8 68.0 10.5 By manufacturer [ ] Tablet market share (in percent) Vendor Q3 2016 Q3 2015 Q3 2014 Q3 2013 Q3 2012 Apple 21.5 19.6 22.1 29.7 40.2 Samsung 15.1 16.0 17.4 22.2 12.4 Others 63.4 64.4 60.9 49.1 47.3 Note: Others consists of small vendors with mostly less market share. By operating system [ ] According to a survey conducted by the Online Publishers Association (OPA) now called (DCN) in March 2012, it found that 72% of tablet owners had an iPad, while 32% had an tablet. By 2012, Android tablet adoption had increased. 52% of tablet owners owned an iPad, while 51% owned an Android-powered tablet (percentages do not add up to 100% because some tablet owners own more than one type). By end of 2013, Android's market share rose to 61.9%, followed by iOS at 36%. By late 2014, Android's market share rose to 72%, followed by iOS at 22.3% and Windows at 5.7%.
As of early 2016, Android has 65% marketshare, Apple has 26% and Windows has 9% marketshare. Use [ ] Sleep [ ]. Main article: The blue wavelength of light from back-lit tablets may impact one's ability to fall asleep when reading at night, through the suppression of. Experts at suggest limiting tablets for reading use in the evening. Those who have a delayed body clock, such as teenagers, which makes them prone to stay up late in the evening and sleep later in the morning, may be at particular risk for increases in sleep deficiencies. A PC app such as and Android apps such as CF.lumen and Twilight attempt to decrease the impact on sleep by filtering blue wavelengths from the display.
Includes that shifts the colors of the device's display to be warmer during the later hours. See also [ ] • • • •, a small portable computer with a keyboard • • • References [ ]. • Editors PC Magazine... From the original on July 16, 2010.
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