Electric Asturias Fractals Rare

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Your mind is software. Your body is a shell. Death is a disease. Extinction is approaching. Humanity stood on the cusp of a new age, with accelerated technological growth converging toward a singularity point, promising an undreamt-of future. Despite the ecopocalypse and social upheavals on Earth, humanity had conquered the solar system and partially terraformed Mars.

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Advancements in biotechnology, nanotechnology, artificial intelligence, and cognitive science transformed our lives. Everyone was wirelessly networked with the world around them, processed vast amounts of information, and nano-fabrication enables people to print complex devices on the molecular level at home. Biotechnology allowed people to genefix, enhance, and clone their bodies, while others pursued body modifications to adapt to new environments or make themselves into something no longer quite human.

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People's minds and memories could be digitized, uploaded, transferred over long distances, and downloaded into new bodies (biological or synthetic). Death had been defeated. For those who can afford it. From within, disaster struck.

Driver Scheda Video Hp Proliant Ml110 Drivers more. Transhumanity reaped the rewards of its arrogance when conflict spiked between the battered nations of Earth, already weakened by decades of climate catastrophes and other disruptive factors. Rampant netwars soon exploded into physical conflicts with spiraling body counts. In the midst of these aggressions, a group of military known as TITANs quietly achieved full sentience and autonomy, and rapidly began exponentially incrementing their own intellectual growth. The spawned by this hard-takeoff singularity quickly turned against transhumanity, enveloping the system in unprecedented levels of violence, disaster, and warfare. What began as a whirlwind of conflict between political factions, revolutionaries, and hypercorps soon escalated into a struggle between man and machine. In just a few years, transhumanity was nearly wiped out with nuclear strikes, biowarfare plagues, destructive nanoswarms, infowar attacks, mass uploads, and other unexplained singularity events, ripping the superpowers of old to pieces.

Our planetary home­­—Earth—was transformed into a toxic and strange hellhole, while many major habitats were left frozen sarcophagi in the vacuum of space. Just as quickly as they came, the TITANs disappeared, taking millions of uploaded minds with them, leaving behind a network of wormhole gateways. Known as Pandora Gates, these poorly-understood devices allow instantaneous teleportation to distant star systems. Often one-way and/or fatal. Though only a handful of Pandora Gates are known to exist—each highly contested—the foolish, brave, curious, and desperate are already risking certain death to enter and explore what lies beyond.

In the aftermath of the Fall, transhumanity lives on, divided into a patchwork of hypercorp combines, survivalist stations, transhuman faction species, and city-state habitats. Under the oppressive police states of immortal inner-system oligarchies, advanced technologies remain highly restricted, and refugee infomorphs are held in virtual slavery or re-sleeved in robotic bodies and forced into indentured labor. In the outer system, rebel transhuman scientists and techno-anarchists struggle to maintain a new society-from each according to their imagination and to each according to their need. And on the fringes and in the niches lurk, networked tribes of political extremists, religious fanatics, criminal entrepreneurs, and bizarre posthumans, among other, stranger, and more alien things.

Though most claim the Fall was carefully orchestrated by the out-of-control TITANs, others whisper that the driving powers behind the wars—both AI and transhuman—were infected by a mutating virus with multiple infection vectors—biological, information, nano—dubbed the Exsurgent virus. Whatever its source, this virus has been known to sometimes transform its victims into something unexplainable. Something monstrous and reality-altering. Whatever the truth, the remnants of the TITANs and this virus were left to the desolated ruins or driven to the edges of the system, where they remain hidden away in dark corners, quietly waiting to infect the minds of the scavengers and explorers who find them. This game is brought to you by Posthuman Studios. The three editors/writers/founders buy into some of the post-classical economic thinking seen in the setting; books are published under the Creative Commons license, and their website's forum is used as a hive mind to collect ideas and features to be used in the book.

So far, they have released the following: • Eclipse Phase: The core rulebook, with. • Sunward: A sourcebook concerning the inner solar system and the politics of the Planetary Consortium. • Gatecrashing: A sourcebook which covers the use of the, sending expeditions beyond gates, and many exoplanet descriptions.

• Panopticon: A sourcebook combining the topics of,, and. • Rimward: A sourcebook concerning the outer solar system and its anarchist polities. • Transhuman: A player's guide containing alternate character creation rules and many new options for characters, including advice on how to play. • Firewall: A sourcebook filled with details and information about Firewall, the dedicated to ensuring transhumanity's survival. • After the Fall: A fiction anthology containing the short stories from the rulebooks and a number of new stories. • X-Risks: A sourcebook that details many of the existential threats that Firewall fights against, TITAN or otherwise. • Argonauts: A mini-sourcebook that details the titular autonomist-scientist faction.

• Transhumanity's Fate: A “rules-light” adaptation of the game based on the system. There are these upcoming products: • An as-yet-untitled sourcebook, now delayed to be released as a sourcebook for the 2nd ED. • Eclipse Phase 2nd Edition: The core rulebook with even more faster character creation, more easy morph re-sleeving, and the streamlining of aptitude and skill systems. This provides examples of: •: 10 years after, to be exact. •: The TITANs.

Actually a subversion. They weren't hostile so much as they were curious, but that curiosity led them to the exsurgent virus, and. • And, on the other side of the coin The Prometheans. • It's mentioned that playable AIs are engineered without the limitless potential of the early designs, to prevent this sort of thing from happening again.

•: The Pandora Gates. No one knows how they work, but that doesn't stop the various corporations from It is stated that the bizarre geometries of said gates might cause dizziness or nausea in people, and that some of the gates' borders are encased with normal structures to keep it looking safe. • The TITANs have a thing for fractals. Their structures almost universally employ them and several of their nanoviri and nanoswarms will twist anything they come into contact with into them. Exactly why they love fractals so much remains a mystery. •: The blue forest on the exoplanet Bluewood is a relatively harmless example — as long as nobody pisses it off, that is.

•: The Autonomist Alliance is a pact between numerous Anarchist, Extropian, and Scum habitats, and the Titanian Commonwealth to fend off encroachment into the Outer System by the Planetary Consortium. •: Averted; Earth-like planets are very rare. •: • All dates are given in terms of BF (Before the Fall) and AF (After the Fall), in order to maintain the setting as being without falling into. • Also, given the different rotational and revolutionary speeds of planets, calendars are different on a month-by-month basis. A detailed description of Mars' 668-day year is given.

• Based on the year is somewhere in the 2150-90 range. •: The Mesh is a that employs post-Singularity technology in order to make routers unnecessary for anything less than interplanetary communication.

•: The Ny'knikiin, a species of force-evolved mantis shrimp shoved in pod morphs and unleashed on transhumanity. They were raised to sapience by the TITANs, but notably they aren't exsurgents - their universal sadism and worship of their makers is all of their own free will. • Exhuman Predators - transhumans in carnivorous, heavily-genemodded bodies to, well, be predators - run the gamut from misanthropic terrorists, transhumans who've had psycho-surgery (willingly or not) to rip out anything that isn't animalistic instinct or implant new ones, who wish to use the 'lesser beings' as a food source, slaves, or both, all the way down to sociopathic spoiled kids looking for a weekend thrill by literally •: Furies are genetically engineered (well, bodies for supersoldiers, anyway).

It was discovered that their brains being designed for combat made them all overly aggressive and wild, so to balance these tendencies they are only produced as biologically female. (Later supplements moved away from Furies being limited to one gender.) •: Zigzagged across the setting as a whole, and more-or-less averted.

• Anarcho-collectivists of most stripes avert this. They don't have laws, but the consensus of the community generally leads to functional rules of behavior. Being an antisocial dick will get your rep trashed, and on anarcho-collectivist habitats, getting your rep trashed can mean exile without your body, or permanent incarceration in low-access mesh. • Scum, by contrast, embrace this mentality. No rules, total freedom, roving across the entire solar system, and if you're not one of the community, you'd best go well-armed.

Among themselves, disputes are pretty much either solved by letting it go and trashing each other's rep, or by bloodshed. • Anarcho-capitalists and most other groups under the 'Extropian' banner (except mutualists, who internally function more like collectivists) have their own rules.

You aren't protected by community, you're protected by a payoff to a security company and a private court, and tourists without such a court have no rights that they can't defend, but in general, Extropian habs are at least as safe as scum barges so long as you watch your step. If a court or security company doesn't recognize another court's judgment (to a greater or lesser extent), they'll get their rep trashed, and their judgments won't be respected. • According to inner-system Planetary Consortium propaganda, of course, this trope is played completely straight, and autonomists are all ravening hordes of barbarians.

•: Millions (possibly billions) of years old, in regards to who or what created the Exsurgent virus and if the TITANs really went berserk all by themselves. •: All sorts of chilling stuff can happen to you if your ego (ie, your consciousness) ends up in the wrong hands. For example the Ultimates are rumored to download indentured infomorphs into deaf, visually limited flats with no AR implants. Note That may not seem bad, but remember this is a society where all but the poorest people have full mesh access essentially from birth, and where most genetic defects have been eliminated- these deficiencies are considered crippling by the standards of transhumanity.

• There's a gangster on Titan who is rumored to have a tank full of cyberbrained koi hosting the egos of her enemies. • Similarly, certain exhuman factions are known to stick the egos of prisoners in 'leftover specials'—twisted bodies made out of intentionally mismatched biological bits, such as bodies made solely of certain organs or limbs—and left to roam the complex. More often than not, they're driven insane by the experience and serve as cheap guard dogs. • The Nine Lives Syndicate trucks in stolen egos, a modern slave trade that horrifies even other criminal groups. • A number of TITAN-manufactured drones are specifically programmed to harvest the heads and cortical stacks of any humans they find, allowing them to do whatever they wish with the egos stored therein. • The Brancusi strain of the exsurgent virus transforms the victims into immobile abstract pieces of art, and serve as bait for more victims. • Nobody knows what happens to victims of Headhunters, head-sized drones that literally rip your head off and take it to the nearest TITAN-controlled uploading center, but it being the Titans, it can't be good.

• Flesh Parties are exsurgent-infected who are liquefied and splattered across an area as a means of area denial. Still alive and fully aware of what's being done to their bodies, along with any damage they take from others trying to move through the area. •: In flavours ranging from 'AI in a human body' to 'uplifted squid'. •: Stereotypical ultimates ooze this attitude. They believe that only ultimates are fit to live, contemptuously look down on 'genetrash,' and they're also some of the hardest badasses in the Solar System. Exhuman predators as well, who think they're apex predators and use that excuse to kill and eat everyone else.

•: With most of them mining in the Main Belt between Mars and Jupiter. •: That rips off your head and uploads your mind into a computer.

And of course, drone jamming is a viable strategy for a technically proficient character that doesn't want to jump into the fray directly. •: So prevalent that going without it, even for a short time, can make people think you've gone crazy.

•: The authors are not very subtle about their anarchistic leanings, though they try to give all factions a fair shake. Highlights include a note in X-Risks from an anarchist declaring the more dangerous than the TITANs themselves, to the Jovian Republic, whose primary feature is a resistance to things like resleeving or nanotech, being idiot fascists living in filth (before later editions made them much more smart about tech).

• Ultimates, who are commonly stereotyped as elitist mercenaries, were announced to be cut from the primary list of suggested player factions in the Second Edition, as the devs didn't want to encourage people to 'play fascists'. •: Healing vats serve this purpose, which allow for both healing and the installation of various modifications. •: Specialized nanofabricators called 'makers'. Cheap ones only extrude nutrient gels and ration bars, while the more expensive kind produce stuff that may be recognized as 'food'.

• Surprisingly averted amongst the hyperelite- having access to real, non-fabricated food is considered a major luxury, due to the space and resource requirements for raising real crops and cattle. •: The Jovians aspire to this, and those agents who haven't resleeved or upgraded their bodies definitely qualify: baseline humans who go up against immortal with just their native skills and a trusty sidearm. Splatbooks note Jovian soldiers are known hardasses, due to very good training not magically gifted to them from brainhacking. •: Remade morphs are bald, and they're normally inhabited by ultimates: the baddest warriors in the Solar System. •: The Jovian Republic is essentially a Banana Republic, and is consistently portrayed as the least sympathetic of the major factions.

Most people refer to it as the 'Jovian Junta' instead of its official title. It is, after all, the most conservative parts of America (especially its military) coexisting with right-wing remnants of Central and South American countries, a chunk of which were dictatorships by the time of the Fall. • Part of the reason it's hated, though, is not its oppressive policies, but rather its They fear that transhumanity has essentially destroyed what it means to be human, and as such they've outlawed all but the most basic enhancements except for medical or emergency purposes. •: Muses, personal designed to help their owners navigate day-to-day life in a world drowning in information.

Most AGIs are this too, along with the Prometheans. •: Firewall, their extreme methods aside. Their sole goal is the survival of transhumanity. •: Everybody who has time and interest to do so can watch someone else, at least outside the Jovian Junta, thanks to the advances in technology and the cultural shifts about privacy resulting in surveillance from the bottom ().

•: Played with, many of the most powerful morphs are synthetic, and cheaper (in credits, but not build points) than equally strong biomorphs, and also usually get the benefit of not dying when thrown into space. But biomorphs are easier for transhuman Egos to adjust to (the lack of sleep or even hunger is noted to be very disconcerting for first-time sleevers), are immune to cyberwarefare attacks (provided they're not using a cyberbrain in a biomorph), and many polities discriminate against synthmorphs. •: Even Firewall, the people who are protecting transhumanity, sometimes kill thousands of people at once to let everyone else live. Borders on in that 'will you sacrifice X human lives to save Y' becomes an even more complex question than it normally is in a setting where death is often temporary. •: The Factors and their goals are almost incomprehensible to transhumanity.

Certain groups of Transhumanity are also starting to go this way - notably, the Exhumans, and the more radical factions of Brinkers and Ultimates. • The ETI and the Exsurgent virus, whose agendas are completely unknown and alien to us humans, but so far seem quite evil. May even dip into territory, depending on how the GM interprets their motives. • Bioconservatives and transhumanity have inherently incompatible value systems. Bioconservatives consider resleeved humans to be soulless replicants, while transhumans who have abandoned this concept view the body itself as expensive and necessary property rather than a part of the self. •: Borrows the cortical stack concept from the series and externally stored 'backups' are part of most insurance policies (instead of being exclusive to the wealthy).

•: What some strains of the Exsurgent virus do to you. •: What all strains of the Exsurgent virus do to you. •: Common and relatively safe, not to mention being the most efficient method of traveling between habitats and planets. •: The Basic Mesh Inserts that come standard with most morphs. •: One of the X-Risk morphs commonly used by Exhumans, especially hostile ones, is a giant, fanged brain mounted on spider-like mechanical legs - essentially an amped-up, evil version of Mentons and Hyperbrights, with 80% of the body being neural matter that helps the brain think faster and better than normal morphs. •: Near-omnipresent in the setting. Leads to when combined with.

•: Basilisk hacks, the Exsurgent virus variant that uses sensory input to infect its victims. •: Subverted with Factors-they are physically incapable of concentrating enough on giving a 'verbal' message of scents and releasing scents in a way that goes explicitly against what they know.but not only do they have a concept of, they are biologically predisposed to, even to close friends who aren't part of the -they evolved from ambush predators, for whom tricking prey is a matter of survival. •: has a small group of worshippers inhabiting it. It's taking the opportunity to play with their minds. •: In the conversion asyncs can boost their by risking mental stress, which can lead to mental disorders as consequences. In contrast to the original EP rules, where asyncs risk their and go permanently insane in the process of gaining their. •: Averted; egocasting is much more preferred in both cost and time efficiency.

•: The only source of ' in the setting. Most of the larger habitats are or O'Neill cylinders. Though in many habitats and ships they don't even bother with gravity since basic biomods counteract the degenerative effects of micrograv.

•: The Smart Skin nanofluid armor turns its user into this, as it covers the body in a layer of resembling liquid mercury. • /: Firewall, Ozma, the Government Agencies and various others have these on call to cover-up various undesirable events. Firewall Cleaners are, unsurprisingly, called in to purge anyone in a given radius.

•: Ravens and crows are among the avian species that were, though they share the same 'neo-avian' stats as the more common parrots. •: Clones have to be grown and are not instantly the age of the original (an aversion of the cliche 'instant clone'), but modern age acceleration systems reduce what would require 20 years to a mere 3 (which almost makes it played straight). In most cases, they are mindless bodies intended to be used as spares by the original (another aversion from the cliche 'same mind'), but a person's mind could theoretically be forked and placed in the new body, causing two of the same person to exist (which plays it straight).

Finally, forks generally have far less rights, and are treated as lesser beings, by most legal entities (playing the trope straight). • Project Futura tried to accelerate the growth of its clones' minds (by time dilation and virtual reality) to replace the during the Fall, but accidents happened and the project was called off, leaving a bunch of with mental problems. •: Notably averted. Most of the pre-gen characters are bi- or even trilingual, it's very possible to run a party who have no languages in common and rely on mesh software to translate. •: The Pandora Gates.

•: The Consortium-Autonomist war, supposedly started over copyright infringement. •: The Plantery Consortium. •: It's mentioned that something like this can theoretically happen to saved backups. It gets a lot more corrupt when gets involved.

•: A virus that can infect, warp and enslave human bodies is bad enough. But its ability to transfer to digital backups is part of what makes the Exsurgent Virus so scary.

•: More optimistic than others, but really, that isn't saying much. •: Extinction is approaching. •: Firewall has to plan for everything. Known knowns, known unknowns, and as many unknown unknowns as their brains can cook up; they have an entire ongoing project specifically for coming up with and preparing for outside-context problems - such as the universe spontaneously collapsing. •: The Lost Generation is an entire group of Creepy Children, who were created in accelerated growth conditions to try dealing with the massive population die-off that occurred after the Fall. Things went very wrong, though, and every single one that survived came out with severe psychological problems. They were also all infected with the Watts-McCleod strain of the Exsurgent virus, meaning they all have psychic powers.

• Neotenics, morphs that are basically genemodded human children stopped from hitting puberty, and the people who use them regularly are considered, at best, weird and uncanny, and at worst, are associated with manchildren and pedophiles. The Neotenic in the opening prologue to the core book is considered creepy and off-putting by the protagonist. •: • A number of habitats, both of the 'religious retreat from the start' variety and the 'developed into a cult of personality' variety. • MeatHab has attracted a cult of worshippers who live inside it. The intelligence running the Meat is having fun messing with them by undermining their leader.

•: Thanks to mental uploading, personality backups, and cortical stacks, most people are able to simply 'resleeve' if their body is killed. However, there are costs involved (both mental/spiritual and economic), and with so many indentured infomorphs waiting to be resleeved, bodies are a moderately scarce and valuable commodity. •: A fundamental conceit of the setting. •: Mentally, some egos are very resistant to death-induced trauma, and there are some who frequently die and resleeve so much that they are nicknamed as 'Phoenixes'. Despite being host to an army of robots (some of which rip off your head and upload you into a computer) that the TITANs left behind, many people are still trying to scavenge from it. And there are a number of other death worlds visited through the gates: • Droplet: Inhabited by six-meter-high crabs.

Unsurprisingly, the colonists are required to carry weapons at all times. • Echo IV: Known for its aggressive megafauna. • Nott: A frozen ice ball, which has something on it killing people in large numbers. • Solemn: Has a bacteria that eats metal, which is a major problem considering how many transhumans are partially or fully synthetic. • Tanaka: Inhabited by ambulatory pseudo-fungi that attack anyone who comes through the gate. • •: Both the opinion of the writers and the Autonomists in universe.

Individual Autonomist colonies tend to have a problem with their own members knocking off their own designs, but they expect that their stuff will be pirated within a few months by other people. •: The hypercorps and Jupiter take a very hard line against copyright infringement, since independent and open-source fabrication would destroy the society that they're built on. •: The Novo Carajas Popular Socialista are an example of straight-up twentieth-century Latin American revolutionary communism. Nlite Sata Driver Pack Xp here. They're currently part of the Autonomist Alliance, but their leader is currently operating under emergency powers while they transition to the New Economy.

Other autonomists are just a wee bit skeptical. •: The majority of the fluff is presented through the various in-universe reports, presentations, briefings, debriefings, interrogations and such, mostly from the Autonomist/Firewall perspective. •: The section on 'Petals' — a form of multimedia drug made possible via nanomachines — pokes fun at both various forms of gamer fanboy and the who think video games are evil. •: Most habs, especially on the moon, Venus, and Mars, where terraforming isn't complete or feasible.

•: Olaf, accessible through the Pandora Gate network, is a Dyson Sphere presumably built around a red dwarf, with a diameter of about 2 million km. •: Even discounting resleeving in a male or female body, you can use a healing vat to do it (and about a day is sunk into the procedure), or you can get an implant which allows you to change sex at will (and though this takes about a week, you're conscious and unhindered for the process). Androgyny and hermaphrodism are options in both cases. Note that gender identity tends to be less mutable, and that people generally identify as male, female, or neuter regardless of what sexual organs they're wearing at the moment. Pleasure pods are made to be as mutable as quickly and easily as possible, for sexual purposes, though the fluff states some brinkers use them to encourage gender identity fluidity. • Gender identity can also be flipped, either reversed or turned on an off, by psychosurgery. This takes longer than swapping bodies, but not by that much (a week or two versus a day or two).

If you want to start messing around with forks, it's even easier than that, and that's before you get into things like using an XP to temporarily experience another mental identity, borrowing memories with psionics, the impersonation skill (which temporarily reshapes all your mental autonomic reactions), etc. • Basically, there's almost no physical or mental aspect of 'identity' that can't be altered completely with a bit of elbow grease and some gear rolls. Sex is just the tip of the comet's tail. •: A standard feature of mesh inserts. Usually indicated in the fiction by colored text in brackets. •: A lot of factions, the Planetary Consortium chief among them, wants everybody to forget that Earth even exists for. • The Continuity of Consciousness/Identity is the one issue the majority of transhumanity prefers not to think about, especially those who were restored from backup at least once, which is not that uncommon after the Fall.

The only people who bring it up get shunned as luddites and/or Jovians. • Speaking of Earth, the Interdiction is claimed by no actor despite the massive amount of resources it would take to set up. Most people are content to just assume the Consortium is responsible, but there is no evidence supporting that. • Among transhumanity, there are essentially two opinions: Be a reclaimer, or implicitly block Earth out of your collective cultural identity. It's worth noting that it's only been ten years since the Fall, but on an autonomist hab you could believe it's been generations. Whether or not they/it are this or something more like is up to the gamemaster.

•: Somewhere between this and, muses are AI programs granted to virtually all children as an assistant intended to stay with them for the rest of their lives. Their personalities change to best suit their owner's desires, and they do many menial tasks for them. All while existing inside their owner's mesh inserts.

•: Also known as 'The Fall'. The Earth was completely decimated 10 years before the start of the setting, leaving killsats, nanobot swarms and head-hunting bugs to greet anyone who is brave (or stupid, or flat-out insane) enough to go back. •: Firewall, as a group, really doesn't like the ultimates (even if they have some ultimate members at the lower end), and the ultimates have little fondness for anyone outside their own clique. But Firewall recognizes the ultimates' incredible ability in combat against x-risks, and a sentinel team who happens to be pointed at the same target as an ultimate unit are advised to take all the help they can get. •: How true Sleeper exsurgents (as opposed to the seemingly benign Watts-MacLeod strain that gives but doesn't remove free will) manifest-they always know something's wrong, but can't fight the alien intelligence that drives them, not frequently (though a character in X-Risks pulls a and takes his world-ending strain with him once Firewall corners him). •: Even other criminal cartels despise the ego-stealing Nine Lives cartel.

• Even the worst of the Ultimates despise Exhumans. •: In big-league hypercorp circles, chain-smoking is virtually mandatory.

People are fully aware of the health risks, but that's the point. A can just buy a new morph whenever the last one succumbs to lung cancer. •: Nanotechnology and future materials, combined with the ever-increasing demand of future transhumans for ever-increasing comfort and ease of use (as well as the necessity for every item to be usable by a variety of different morphs in a variety of different environments) means that just about anything that isn't a weapon, a suit of armor, or implanted into your body is a palm sized, smooth, cream-colored ovoid with little glowy bits instead of buttons (assuming it isn't controlled wirelessly by the computer in your brain). These little iPods are virtually weightless and indestructible, never malfunction, never need a recharge, clean and repair themselves, can easily be attached to any surface (so they won't go floating around in your microgravity bedroom) and are usually controlled by a friendly internal AI.

Some people refer to such devices as 'blobjects'. Jovian tech (and, in general, tech made without nanotech or 3D-printers) are an aversion - being made deliberately without nanites and nanoengineering, they tend to be big and clunky, but still work. •: The Opteryx morph resembles a archeopteryx (hence the name) or some of the smaller dromeosaurs.

Its fluff also indicates there is a 'dinosaur identity' subculture among neo-avian uplifts. • X-Risks include stats for a resurrected, courtesy of Sky Ark. • Some homebrews on the forum also cooked up a • One of the children's programs for Muses is a trip to when dinosaurs ruled the Earth.

•: The Octomorph is exactly what it sounds like. • Humanity uplifted a number of the more intelligent species on Earth, giving them human-level intelligence while retaining most of their physiological traits. Both biological and cybernetic morphs exist for uplifted octopi, although they are capable of sleeving into humanoid morphs if they want to. •: Played mostly straight. Virtually every piece of tech can be controlled remotely and/or mentally using an ecto (-esque physical interfaces) or mesh inserts (brain-implanted PC). • Notably averted by the Jovians, who intentionally maintain a labyrinthine mess of physical wires and analog security to keep their stations offline, effectively immunizing them to the cyberwarfare that other factions fear.

•: Defilers, which are practically xenomorphs, are a type of exhuman. And instead of facehuggers, the stinger tail implants a chestburster. Being exhumans, the embryos they inject are explicitly of a human-based for the original, human Defilers. •: Most commonly towards uplifts, independent AIs, and 'the clanking masses' (poor infugees sleeved into cheap synthetic morphs). •: The Fall gave us 'Don't let a self-aware, adaptive alien digital virus infect your Seed AI-controlled defense system, or else it will run amok with advanced technology, completely devastate the Earth, wipe out 92% of the human race, and disappear after going through a.' •: The Planetary Consortium, though since it's composed mostly of and has profit as one of its driving motivations, it is than many examples. •: The various social networks, including ones for scientists, anarchists, celebrities, criminals, and even one for Firewall.

They're also the source of the different 'Rep' scores used by the New Economy. •: Breakout is a popular simulspace game about fighting alien threats that happens to be based on the Fall and the TITAN conflicts. It's got many popular mods, but the one relevant to the game is Breakout: Crisis, a total-realism mod created by Firewall as a training tool and later released to the public.

Firewall uses it in three ways: first, as the training simulation that it was designed for. Second, as a sort of machine, keeping an eye on high-quality players for potential recruits. And finally, the dev team also created an in the form of an ultra-hard quest to become a super-powerful exhuman monster. Any player dedicated enough to complete the quest who then goes on a rampage through the gets tagged as a potential threat.

•: Slim but real possibility. •: The overall goal of Firewall's Capsulist faction, who contend that transhumanity cannot survive in its current form and should lock itself away in hidden vaults to evolve in relative safety. •: Fairly common on Mars and Venus, due to the lower gravity and inhospitable surface respectively. •: The Carnival of the Goat, which combines artistic body and mind modification with hedonism of all kinds. • Played straight in the rest of the setting, too.

The fact that almost all morphs come with built-in contraception and is a major contributing factor. • As well that most transhumans are functionally immortal and thus see 'lifelong' commitments such as marriage to be unrealistic. There are those that still choose to marry to give this a shot, however.

• Given that one of the starting bodies available are 'Pleasure Pods' which are bio-engineered hookers who can switch their gender at will, can be remote controlled to a punter's whims and have enhanced control over certain muscle groups, there's plenty of weird kinky sex in the transhuman future. • Also there are Neotenics, who are engineered to be children, and while it is disapproved of for people in those morphs to work in the sex industry the fact that the rule book specifically mentions that does rather imply that it does happen. Ethical problems abound! •: The TITANs (Total Information Tactical Awareness Network), who appropriately have access to super-advanced technology (and potentially even psi powers) with which they can seemingly bend reality.